Windows 10’s blatant bid to woo back PC power users already looks pretty damned appealing, despite being in a very early state. But Microsoft’s still holding a trump card up its sleeve that’s ...
This could be the edge they need to fight for market share for both Windows 10 gaming and the Xbox One. Were you still a doubter regarding the performance boost of DirectX 12? We have a new video that ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. So much hinges on the potential of DirectX 12. Here we analyse how ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
DirectX 12 is a low-level API which has the potential to allow for console-like optimization across a wide range of PC hardware. While it’s still early days, there’s a great deal of excitement ...
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DirectX 12 is now 10 years old but even with all its updates, it's still not the API to rule them all
In the late summer of 2014, Microsoft announced that Windows 10 would be rolled out to PC users around the world in the following year. At the same time, it also revealed that the new operating system ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang—including graphics drivers and a game you can play today. This morning, the Khronos ...
In brief: Microsoft announced this week that it added a new API to DirectX 12 that will support video encoding. The new set of interfaces will give Windows users a consistent framework for encoding ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. So much hinges on the potential of DirectX 12. Here we analyse how ...
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