
Driver capabilities will display a window containing the OpenGL information of your current graphics card. Here you can look for possible limitations, as well as the maximum number of …
Once a slot has been established, we can then send the attributes to OpenGL just like standard attributes and vertices. There are two ways to do this: immediate mode and vertex arrays.
In this chapter we will explain some basic shaders, showing the basic operations of the OpenGL Shading Language and how to achieve some simple effects. We’ll also cover the access to to …
To the programmer, OpenGL is a set of commands that allow the specification of geometric objects in two or three dimensions, together with commands that control how these objects are …
The OpenGL implementor’s task is to provide the CPU software interface while dividing the work for each OpenGL command between the CPU and the graphics hardware.
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OpenGL 1
1. Introduction This document proposes OpenGL 1.4. This standard, if adopted by the ARB, would build on the successful base of OpenGL 1.3 by incorporating a set of proven extensions into …
One of the major accomplishments in the specification of OpenGL [16, 12] was the isolation of window system dependencies from OpenGL’s rendering model. The result is that OpenGL is …
This short tutorial hopes to provide OpenGL programmers with some good habits such that any OpenGL application they write for any platform will have a solid basis for performance tuning.
The heavy black arrows in this illustration show the OpenGL pipeline and indicate data flow. Blue blocks indicate various bufers that feed or get fed by the OpenGL pipeline. Green blocks …
The functions in the table below provide access to textures through samplers, as setup through the OpenGL API. Texture properties such as size, pixel format, number of dimensions, filtering …