
Unity - Manual: State Machine Basics
The options for the next state that a character can enter from its current state are referred to as state transitions. Taken together, the set of states, the set of transitions and the variable to remember the …
State Machines in Visual Scripting - Unity Learn
State Machines give you sophisticated control over the behavior of objects in your project. It allows you to give a GameObject different interchangeable statuses, such as Standing, Running, Fighting, and …
Discover How to Build a Simple State Machine in Unity
Aug 15, 2023 · In this tutorial, we are going to learn all about AI and how to create a state machine in Unity. You will explore how to utilize a State Machine to create a dynamic AI that can perform …
thefuntastic/Unity3d-Finite-State-Machine - GitHub
State machines are a very effective way to manage game state, either on your main game play object (Game Over, Restart, Continue etc) or UI (buttonHover, buttonPress etc) or on individual actors and …
[Unity] Study Notes for Implementing C# StateMachines - Zenn
Dec 13, 2025 · The Four Entities that Compose a State Machine Looking at source code all of a sudden isn't good for your mental health. So, I'll start by explaining the state machine using analogies. First, …
How to Use a State Machine in Unity - YouTube
Here's how to use a State Machine in your Unity game. This is an excellent mechanism for keeping your code streamlined. NEXT VIDEO: • How to Create Tilemaps in Unity ...more
Unity - Manual: Animation State Machine
Animation Layers An Animation Layer contains an Animation State Machine that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a …
Understanding State Machines For Character Behavior In Unity
State machines are a powerful tool for managing character behavior in Unity. They help organize complex interactions and transitions between different states, making it easier to control how …
State Machine: Where should I write the logic about changing state?
Jan 10, 2026 · A state machine is more useful for when the character has lots of very different actions like in Tomb Raider. And even then it may be simpler to just have a dedicated script for each action …
GitHub - Inspiaaa/UnityHFSM: A fast, tried-and-tested hierarchical ...
A simple yet powerful hierarchical finite state machine for the Unity game engine. It is scalable and customisable by being class-based, but also supports functions (lambdas) for rapid prototyping. …